////////////////////////////////////////////////////////////////////////////////
//                                                                            //
//                           BailterRay                                       //
//                    Pip Robbins & Zhao Zhang                                //
//                                                                            //
////////////////////////////////////////////////////////////////////////////////
class BailterRayProj_Ray extends UTProj_LinkPlasma;

simulated function SetExplosionEffectParameters(ParticleSystemComponent ProjExplosion)
{
	Super.SetExplosionEffectParameters(ProjExplosion);
	ProjExplosion.SetVectorParameter('LinkImpactColor', ExplosionColor);
	ProjExplosion.SetScale(2);
}

defaultproperties
{
   ColorLevel=(X=00.000000,Y=00.000000,Z=255.000000)
   ExplosionColor=(X=00.000000,Y=00.000000,Z=255.000000)

   ExplosionSound=SoundCue'A_Weapon_Link.Cue.A_Weapon_Link_ImpactCue'

   ProjFlightTemplate=ParticleSystem'BailterRay_RayGun.Effects.BailterRay_RayProj'
   ProjExplosionTemplate=ParticleSystem'BailterRay_RayGun.RayGun_Impact'

   bCheckProjectileLight=True
   ProjectileLightClass=Class'BailterRay.BailterRay_RayProjLight'
   ExplosionLightClass=Class'BailterRay.BailterRay_RayImpactLight'

   MaxEffectDistance=400.000000
   AccelRate=1000.000000
   CheckRadius=24.000000
   Speed=1400.000000
   MaxSpeed=1400.000000
   Damage=25.000000
   MyDamageType=Class'UTGame.UTDmgType_LinkPlasma'

   LifeSpan=1.000000

   DrawScale3D=(X=1.000000,Y=0.8000000,Z=1.8000000)

   Name="Default__BailterRayProj_Ray"
}